No Time for Blogging, Dr. Jones!
Jun. 13th, 2009 05:49 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
No time to participate in BLITEOTW today, so I thought instead I'd post the horrific little monster
featherynscale and I came up with for last night's game.
Literally, the genesis of this thing was the following conversation earlier in the week:
Ugiel, Tiny Abberation
Hit Dice: 2d8+4 (13 hp)
Initative: +1 (Dex)
Speed: 10 ft.
AC: 17 (+2 size, +1 Dex, +4 natural)
Attacks: Bite +3 melee
Damage: Bite 1d4-1
Face/Reach: 2½ ft by 2½ ft./0 ft.
Special attacks: vampyric mimicry (see below)
Special qualities: Blindsight 40', change shape, immunity to charm and sleep effects, no discernible anatomy, SR 12
Saves: Fort +6, Will +4, Reflex +3
Abilities: Str 5, Dex 12, Con 13, Int 2, Wis 6, Cha 8
Skills: Climb +4, Hide +7, Move Silently +8,
Feats: Endurance, Diehard, Great Fortitude,
Climate/Terrain: Any/Badlands
Organization: Solitary
Challenge Rating: 3?
Treasure: Special
Alignment: Always chaotic neutral?
Advancement: As below
Languages: none (but see below)
The ugiel is a strange little creature, resembling in its native shape a large slug or worm. It originates in the Badlands, although it is unknown if it can survive in its native shape outside of that area. They are nocturnal and nearly silent, and tend to blend into the rocks and surroundings. Never more than one has been seen at a single location, and they are believed to reproduce asexually.
COMBAT
An ugiel is not a formidable combatant by itself; it relies instead on cunning and stealth to attack its target unawares using vampyric mimicry.
Vampyric mimicry (Su): They typically will bite a creature while it is sleeping or helpless, using a full-round attack. If the attack deals any damage and the target fails a Will save (DC 18), they do not wake up due to the attack and are considered unconscious). If the target makes their save, they may wake up as per the normal rules, and attempt to remove the ugiel as below. They must make another Will save at the same DC every 12 hours that the ugiel is attached.
After the ugiel attaches, it immediately begins to drain their target's vital essence. The target gets a single Fortitude save (DC 20) each day, including the first; if it fails, the ugiel drains 1d6 from each ability score, adding 1 point to its own scores for every 2 it drains. It will also gain 1d8 at the same time, effectively raising its HD. Each time it succeeds in draining ability scores, it grows in size and comes to resemble a small homunculus of the target, attached through its back or side to the target. At the same time, the target becomes pale and wan, eventually actually fading toward transparency at the bite site.
Attempting to remove an ugiel is difficult and may damage the target. While the ugiel loses its Dexterity bonus to AC as if it were grappling, if its AC is the same or greater than the target's AC while unconscious, there is a 50% chance that attacks or spells directed at it will hit the target instead. Spells that do not require an attack roll are not subject to this danger. It must be killed to force it to detach, but if it does so all ability point drain taken thus far by the target is considered permanent. The only way to force the ugiel to restore the ability point damage is with lesser geas or geas while it is still alive and attached. A deceased victim may be brought back to life with raise dead or resurrection, which will only raise any scores reduced to 0 by 1 (resurrection allows one ability score to be raised fully). All other ability points drained must be restored by other means, such as restoration.
If the target has any ability score reach 0, it dies and the ugiel detaches, having become a Small humanoid closely resembling the form of its victim. Equipment and clothing do not come with the mimicry, but it will usually use its newfound Intelligence to steal the possessions of the victim and carry them away to a safe place where it will mature to full size in 2d4 days/size of difference between it and the original victim. The homunculus does not contain the memories of its victim, but does possess their extraordinary abilities, feats, skills, languages, and voice (if any). Notably, it will still utilize blindsight, and the apparent eyes do nothing, but may track randomly in a disconcerting fashion. It will use the place that it rested, as well as the new equipment, to attack and procure food (they are omnivorous, and can digest most plant and animal material, but need only feed once a day or so). After 2-3 months, the homunculus ruptures and falls apart, producing 1d8 ugiel to start the cycle over.
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Literally, the genesis of this thing was the following conversation earlier in the week:
K: We need to decide what to have (our players) fight on Friday. They didn't get to last time.
D: We also need to sort out how to disable (the character whose player was leaving the game). Maybe something snuck up on him in the night...
K: They shouldn't really be able to fix it on their own, we may have to make up a monster.
D: What about an Oogiel?
K: What's an Oogiel?
D: Based on O-G-L, the Open Gaming License?
K: Hmmm... so it would relentlessly work to steal your content and make a copy of you?
D: We also need to sort out how to disable (the character whose player was leaving the game). Maybe something snuck up on him in the night...
K: They shouldn't really be able to fix it on their own, we may have to make up a monster.
D: What about an Oogiel?
K: What's an Oogiel?
D: Based on O-G-L, the Open Gaming License?
K: Hmmm... so it would relentlessly work to steal your content and make a copy of you?
Ugiel, Tiny Abberation
Hit Dice: 2d8+4 (13 hp)
Initative: +1 (Dex)
Speed: 10 ft.
AC: 17 (+2 size, +1 Dex, +4 natural)
Attacks: Bite +3 melee
Damage: Bite 1d4-1
Face/Reach: 2½ ft by 2½ ft./0 ft.
Special attacks: vampyric mimicry (see below)
Special qualities: Blindsight 40', change shape, immunity to charm and sleep effects, no discernible anatomy, SR 12
Saves: Fort +6, Will +4, Reflex +3
Abilities: Str 5, Dex 12, Con 13, Int 2, Wis 6, Cha 8
Skills: Climb +4, Hide +7, Move Silently +8,
Feats: Endurance, Diehard, Great Fortitude,
Climate/Terrain: Any/Badlands
Organization: Solitary
Challenge Rating: 3?
Treasure: Special
Alignment: Always chaotic neutral?
Advancement: As below
Languages: none (but see below)
The ugiel is a strange little creature, resembling in its native shape a large slug or worm. It originates in the Badlands, although it is unknown if it can survive in its native shape outside of that area. They are nocturnal and nearly silent, and tend to blend into the rocks and surroundings. Never more than one has been seen at a single location, and they are believed to reproduce asexually.
COMBAT
An ugiel is not a formidable combatant by itself; it relies instead on cunning and stealth to attack its target unawares using vampyric mimicry.
Vampyric mimicry (Su): They typically will bite a creature while it is sleeping or helpless, using a full-round attack. If the attack deals any damage and the target fails a Will save (DC 18), they do not wake up due to the attack and are considered unconscious). If the target makes their save, they may wake up as per the normal rules, and attempt to remove the ugiel as below. They must make another Will save at the same DC every 12 hours that the ugiel is attached.
After the ugiel attaches, it immediately begins to drain their target's vital essence. The target gets a single Fortitude save (DC 20) each day, including the first; if it fails, the ugiel drains 1d6 from each ability score, adding 1 point to its own scores for every 2 it drains. It will also gain 1d8 at the same time, effectively raising its HD. Each time it succeeds in draining ability scores, it grows in size and comes to resemble a small homunculus of the target, attached through its back or side to the target. At the same time, the target becomes pale and wan, eventually actually fading toward transparency at the bite site.
Attempting to remove an ugiel is difficult and may damage the target. While the ugiel loses its Dexterity bonus to AC as if it were grappling, if its AC is the same or greater than the target's AC while unconscious, there is a 50% chance that attacks or spells directed at it will hit the target instead. Spells that do not require an attack roll are not subject to this danger. It must be killed to force it to detach, but if it does so all ability point drain taken thus far by the target is considered permanent. The only way to force the ugiel to restore the ability point damage is with lesser geas or geas while it is still alive and attached. A deceased victim may be brought back to life with raise dead or resurrection, which will only raise any scores reduced to 0 by 1 (resurrection allows one ability score to be raised fully). All other ability points drained must be restored by other means, such as restoration.
If the target has any ability score reach 0, it dies and the ugiel detaches, having become a Small humanoid closely resembling the form of its victim. Equipment and clothing do not come with the mimicry, but it will usually use its newfound Intelligence to steal the possessions of the victim and carry them away to a safe place where it will mature to full size in 2d4 days/size of difference between it and the original victim. The homunculus does not contain the memories of its victim, but does possess their extraordinary abilities, feats, skills, languages, and voice (if any). Notably, it will still utilize blindsight, and the apparent eyes do nothing, but may track randomly in a disconcerting fashion. It will use the place that it rested, as well as the new equipment, to attack and procure food (they are omnivorous, and can digest most plant and animal material, but need only feed once a day or so). After 2-3 months, the homunculus ruptures and falls apart, producing 1d8 ugiel to start the cycle over.
no subject
Date: 2009-06-13 10:59 pm (UTC).....eventually.
no subject
Date: 2009-06-13 11:14 pm (UTC)no subject
Date: 2009-06-13 11:40 pm (UTC)no subject
Date: 2009-06-14 07:24 pm (UTC)(WMM=What's My Motivation)
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I love things with built in WMM, it makes them frightfully easy to GM, and you can always play the outlier wildcard.
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och, now I'm pining for the RPG.